The player controls a paddle shield that attached to player ship and must keep at least one ball (called ion sphere) on screen. The gameplay of Ricochet Infinity follows the previous trends. In 2011, the game was ported to PlayStation 3 via PlayStation Network as Ricochet HD, with publishing duties being handled by TikGames. The mobile version of the game makes use of motion sensitivity of the device as a gameplay mechanic. Ī version of Ricochet Infinity published by Lemon Games for iOS was released in September 2010. The "infinite" in the title stems from the fact that new stage sets have been released on a weekly basis. Games in the Ricochet series, Infinity is more stylized than Breakout, adding various power-ups and brick variations. As in Atari's Breakout game, the purpose of each stage is destroy all the bricks on the screen. Similarly to its predecessors, Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. Ricochet Infinity is the fourth installment of the Ricochet video game series by Reflexive Entertainment.
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